blob: 250be08d16a43f17989a8cba7aca187f0c17a3d2 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_95e452() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_95e452();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_95e452();
}