blob: ed630c74709658f107aca417ce9b813132de0937 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_9f5318() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_9f5318();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_9f5318();
}