blob: bb70c71f11f89d5e3985b8603d64ee871a64a917 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_a702b6() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((1).xx, int(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_a702b6();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a702b6();
}