blob: bec8c9934669498a64e3be3cd07df1e30911ed7d [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_b16110() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_b16110();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b16110();
}