blob: 58a85ab70a06158bf9f488c7b94b7b9bdfdfce95 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_bcc97a() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_bcc97a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bcc97a();
}