blob: f902a556220577e7e8f5ce715b430d6b9b68f821 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_c1c664() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_c1c664();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c1c664();
}