blob: 1d63c7c5eb0cf6cd06798fb990529c5af0fe5b42 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c32905() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_c32905();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c32905();
}