blob: 313b29ffd84c714d1e3f1e6d0b4bcf2878095afe [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_d86d33() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_d86d33();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_d86d33();
}