blob: 7cf6a4501a6be9544b3e2cdadd350cb1aad2019a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_dce0e2() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_dce0e2();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dce0e2();
}