blob: 4a7794fcb44bd2d795d8ea4b8441e1dd80f910d7 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
arg_0[(1).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_f8dead();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
}