blob: e94b3e6316a0f7d98bd06bb7c78bec0637f04aa5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_979800() {
vec3 arg_0 = vec3(1.0f);
frexp_result_vec3_f32 res = frexp(arg_0);
}
void main() {
frexp_979800();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_979800();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_979800();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_979800() {
vec3 arg_0 = vec3(1.0f);
frexp_result_vec3_f32 res = frexp(arg_0);
}
void main() {
frexp_979800();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_979800();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_979800();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:17: 'frexp' : no matching overloaded function found
ERROR: 0:17: '=' : cannot convert from ' const float' to ' temp structure{ global highp 3-component vector of float fract, global highp 3-component vector of int exp}'
ERROR: 0:17: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct frexp_result_vec3_f32 {
vec3 fract;
ivec3 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_979800() {
vec3 arg_0 = vec3(1.0f);
frexp_result_vec3_f32 res = frexp(arg_0);
}
void main() {
frexp_979800();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_979800();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_979800();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:17: 'frexp' : no matching overloaded function found
ERROR: 0:17: '=' : cannot convert from ' const float' to ' temp structure{ global highp 3-component vector of float fract, global highp 3-component vector of int exp}'
ERROR: 0:17: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1