| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct frexp_result_vec2_f32 { |
| vec2 fract; |
| ivec2 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_eb2421() { |
| vec2 arg_0 = vec2(1.0f); |
| frexp_result_vec2_f32 res = frexp(arg_0); |
| } |
| void main() { |
| frexp_eb2421(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_eb2421(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_eb2421(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct frexp_result_vec2_f32 { |
| vec2 fract; |
| ivec2 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_eb2421() { |
| vec2 arg_0 = vec2(1.0f); |
| frexp_result_vec2_f32 res = frexp(arg_0); |
| } |
| void main() { |
| frexp_eb2421(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_eb2421(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_eb2421(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:17: 'frexp' : no matching overloaded function found |
| ERROR: 0:17: '=' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of int exp}' |
| ERROR: 0:17: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct frexp_result_vec2_f32 { |
| vec2 fract; |
| ivec2 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_eb2421() { |
| vec2 arg_0 = vec2(1.0f); |
| frexp_result_vec2_f32 res = frexp(arg_0); |
| } |
| void main() { |
| frexp_eb2421(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_eb2421(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_eb2421(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:17: 'frexp' : no matching overloaded function found |
| ERROR: 0:17: '=' : cannot convert from ' const float' to ' temp structure{ global highp 2-component vector of float fract, global highp 2-component vector of int exp}' |
| ERROR: 0:17: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |