| #include <metal_stdlib> |
| |
| using namespace metal; |
| void textureStore_036d0e(texture3d<float, access::read_write> tint_symbol) { |
| int3 arg_1 = int3(1); |
| float4 arg_2 = float4(1.0f); |
| tint_symbol.write(arg_2, uint3(arg_1)); tint_symbol.fence(); |
| } |
| |
| fragment void fragment_main(texture3d<float, access::read_write> tint_symbol_1 [[texture(0)]]) { |
| textureStore_036d0e(tint_symbol_1); |
| return; |
| } |
| |
| kernel void compute_main(texture3d<float, access::read_write> tint_symbol_2 [[texture(0)]]) { |
| textureStore_036d0e(tint_symbol_2); |
| return; |
| } |
| |