RWTexture1D<uint4> arg_0 : register(u0, space1); | |
void textureStore_32d3d6() { | |
uint arg_1 = 1u; | |
uint4 arg_2 = (1u).xxxx; | |
arg_0[arg_1] = arg_2; | |
} | |
void fragment_main() { | |
textureStore_32d3d6(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_32d3d6(); | |
} | |