#include <metal_stdlib> | |
using namespace metal; | |
void textureStore_32d3d6(texture1d<uint, access::read_write> tint_symbol) { | |
uint arg_1 = 1u; | |
uint4 arg_2 = uint4(1u); | |
tint_symbol.write(arg_2, uint(arg_1)); tint_symbol.fence(); | |
} | |
fragment void fragment_main(texture1d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) { | |
textureStore_32d3d6(tint_symbol_1); | |
return; | |
} | |
kernel void compute_main(texture1d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) { | |
textureStore_32d3d6(tint_symbol_2); | |
return; | |
} | |