blob: 51131817f44fe4d6384b3ecf5e5e91fd0eb6d772 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_32d3d6(texture1d<uint, access::read_write> tint_symbol) {
uint arg_1 = 1u;
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture1d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_32d3d6(tint_symbol_1);
return;
}
kernel void compute_main(texture1d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_32d3d6(tint_symbol_2);
return;
}