blob: 99c6b4c20f13daef5eaee8665cca8f6e4cf2fc24 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_4d359d() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
uint4 arg_3 = (1u).xxxx;
RWTexture2DArray<uint4> v = arg_0;
uint2 v_1 = arg_1;
uint4 v_2 = arg_3;
v[uint3(v_1, uint(arg_2))] = v_2;
}
void fragment_main() {
textureStore_4d359d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4d359d();
}