blob: dbb4111e9b4ebf477e254a60222b5690679b32b0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_4d359d(texture2d_array<uint, access::write> tint_symbol) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
uint4 arg_3 = uint4(1u);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_4d359d(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_4d359d(tint_symbol_2);
return;
}