blob: a317bb3a8b2251382a2429da81ee5ef682454a4b [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_80bf1d() {
int2 arg_1 = (1).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_80bf1d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_80bf1d();
}