blob: de2e7f8c82a3816ddf2313223e790747975bc970 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_83bcc1() {
int arg_1 = 1;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_83bcc1();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_83bcc1();
}