RWTexture3D<float4> arg_0 : register(u0, space1); | |
void textureStore_9aedd3() { | |
uint3 arg_1 = (1u).xxx; | |
float4 arg_2 = (1.0f).xxxx; | |
arg_0[arg_1] = arg_2; | |
} | |
void fragment_main() { | |
textureStore_9aedd3(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_9aedd3(); | |
return; | |
} |