| #include <metal_stdlib> |
| |
| using namespace metal; |
| void textureStore_aedea3(texture2d_array<uint, access::read_write> tint_symbol) { |
| uint2 arg_1 = uint2(1u); |
| int arg_2 = 1; |
| uint4 arg_3 = uint4(1u); |
| tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence(); |
| } |
| |
| fragment void fragment_main(texture2d_array<uint, access::read_write> tint_symbol_1 [[texture(0)]]) { |
| textureStore_aedea3(tint_symbol_1); |
| return; |
| } |
| |
| kernel void compute_main(texture2d_array<uint, access::read_write> tint_symbol_2 [[texture(0)]]) { |
| textureStore_aedea3(tint_symbol_2); |
| return; |
| } |
| |