blob: f08cbf8dbb224a43407b57d95e5373ae77b8fafa [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_b76ff3() {
uint2 arg_1 = (1u).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_b76ff3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b76ff3();
}