blob: 122f9b808f03c340b95dbc6f32978742f3c575b8 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_bbcb7f() {
int2 arg_1 = (1).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_bbcb7f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bbcb7f();
}