blob: a0be2be2ec194d3ab5189611f90db8b8c2d1bdd9 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c63f05() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
int4 arg_3 = (1).xxxx;
RWTexture2DArray<int4> v = arg_0;
uint2 v_1 = arg_1;
int4 v_2 = arg_3;
v[uint3(v_1, uint(arg_2))] = v_2;
}
void fragment_main() {
textureStore_c63f05();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c63f05();
}