blob: b05295a34f50346f4f7ee66b35c85cb054e9aca6 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_dce0e2() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_dce0e2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dce0e2();
return;
}