blob: 1df1c5a6a47ff8bb593d274ddaa5e2b453bee909 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dd8b29() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
uint4 arg_3 = (1u).xxxx;
RWTexture2DArray<uint4> v = arg_0;
int2 v_1 = arg_1;
uint4 v_2 = arg_3;
v[int3(v_1, int(arg_2))] = v_2;
}
void fragment_main() {
textureStore_dd8b29();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd8b29();
}