blob: 50b70fad7d7704640cd1886613ab48af744a8fed [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_f1e6d3(texture3d<int, access::write> tint_symbol) {
uint3 arg_1 = uint3(1u);
int4 arg_2 = int4(1);
tint_symbol.write(arg_2, uint3(arg_1));
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_f1e6d3(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_f1e6d3(tint_symbol_2);
return;
}