blob: b8c29a6b489053f57dd88e214b359e75c84f9b96 [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_f8dead() {
int3 arg_1 = (1).xxx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_f8dead();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f8dead();
}