blob: 7eed709ca75d5cd839fb2c6845404e8edda9ca49 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_1a4e1b(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float2 arg_2 = float2(1.0f);
uint arg_3 = 1u;
float res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3);
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_1a4e1b(tint_symbol_2, tint_symbol_3);
return;
}