blob: 05b317f32637e21ac97d4e32afab40534b188139 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_51b514() {
float2 arg_2 = (1.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2);
}
void fragment_main() {
textureSample_51b514();
return;
}