| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/Device.h" |
| |
| #include "common/Log.h" |
| #include "dawn_native/Adapter.h" |
| #include "dawn_native/AsyncTask.h" |
| #include "dawn_native/AttachmentState.h" |
| #include "dawn_native/BindGroup.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/ChainUtils_autogen.h" |
| #include "dawn_native/CommandBuffer.h" |
| #include "dawn_native/CommandEncoder.h" |
| #include "dawn_native/CompilationMessages.h" |
| #include "dawn_native/CreatePipelineAsyncTask.h" |
| #include "dawn_native/DynamicUploader.h" |
| #include "dawn_native/ErrorData.h" |
| #include "dawn_native/ErrorInjector.h" |
| #include "dawn_native/ErrorScope.h" |
| #include "dawn_native/ExternalTexture.h" |
| #include "dawn_native/Instance.h" |
| #include "dawn_native/InternalPipelineStore.h" |
| #include "dawn_native/ObjectType_autogen.h" |
| #include "dawn_native/PersistentCache.h" |
| #include "dawn_native/QuerySet.h" |
| #include "dawn_native/Queue.h" |
| #include "dawn_native/RenderBundleEncoder.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/Sampler.h" |
| #include "dawn_native/Surface.h" |
| #include "dawn_native/SwapChain.h" |
| #include "dawn_native/Texture.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| #include "dawn_platform/DawnPlatform.h" |
| #include "dawn_platform/tracing/TraceEvent.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #include <array> |
| #include <mutex> |
| #include <unordered_set> |
| |
| namespace dawn_native { |
| |
| // DeviceBase sub-structures |
| |
| // The caches are unordered_sets of pointers with special hash and compare functions |
| // to compare the value of the objects, instead of the pointers. |
| template <typename Object> |
| using ContentLessObjectCache = |
| std::unordered_set<Object*, typename Object::HashFunc, typename Object::EqualityFunc>; |
| |
| struct DeviceBase::Caches { |
| ~Caches() { |
| ASSERT(attachmentStates.empty()); |
| ASSERT(bindGroupLayouts.empty()); |
| ASSERT(computePipelines.empty()); |
| ASSERT(pipelineLayouts.empty()); |
| ASSERT(renderPipelines.empty()); |
| ASSERT(samplers.empty()); |
| ASSERT(shaderModules.empty()); |
| } |
| |
| ContentLessObjectCache<AttachmentStateBlueprint> attachmentStates; |
| ContentLessObjectCache<BindGroupLayoutBase> bindGroupLayouts; |
| ContentLessObjectCache<ComputePipelineBase> computePipelines; |
| ContentLessObjectCache<PipelineLayoutBase> pipelineLayouts; |
| ContentLessObjectCache<RenderPipelineBase> renderPipelines; |
| ContentLessObjectCache<SamplerBase> samplers; |
| ContentLessObjectCache<ShaderModuleBase> shaderModules; |
| }; |
| |
| struct DeviceBase::DeprecationWarnings { |
| std::unordered_set<std::string> emitted; |
| size_t count = 0; |
| }; |
| |
| namespace { |
| struct LoggingCallbackTask : CallbackTask { |
| public: |
| LoggingCallbackTask() = delete; |
| LoggingCallbackTask(wgpu::LoggingCallback loggingCallback, |
| WGPULoggingType loggingType, |
| const char* message, |
| void* userdata) |
| : mCallback(loggingCallback), |
| mLoggingType(loggingType), |
| mMessage(message), |
| mUserdata(userdata) { |
| // Since the Finish() will be called in uncertain future in which time the message |
| // may already disposed, we must keep a local copy in the CallbackTask. |
| } |
| |
| void Finish() override { |
| mCallback(mLoggingType, mMessage.c_str(), mUserdata); |
| } |
| |
| void HandleShutDown() override { |
| // Do the logging anyway |
| mCallback(mLoggingType, mMessage.c_str(), mUserdata); |
| } |
| |
| void HandleDeviceLoss() override { |
| mCallback(mLoggingType, mMessage.c_str(), mUserdata); |
| } |
| |
| private: |
| // As all deferred callback tasks will be triggered before modifying the registered |
| // callback or shutting down, we are ensured that callback function and userdata pointer |
| // stored in tasks is valid when triggered. |
| wgpu::LoggingCallback mCallback; |
| WGPULoggingType mLoggingType; |
| std::string mMessage; |
| void* mUserdata; |
| }; |
| |
| ResultOrError<Ref<PipelineLayoutBase>> |
| ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const ComputePipelineDescriptor& descriptor, |
| ComputePipelineDescriptor* outDescriptor) { |
| Ref<PipelineLayoutBase> layoutRef; |
| *outDescriptor = descriptor; |
| |
| if (outDescriptor->layout == nullptr) { |
| DAWN_TRY_ASSIGN(layoutRef, PipelineLayoutBase::CreateDefault( |
| device, {{ |
| SingleShaderStage::Compute, |
| outDescriptor->compute.module, |
| outDescriptor->compute.entryPoint, |
| outDescriptor->compute.constantCount, |
| outDescriptor->compute.constants, |
| }})); |
| outDescriptor->layout = layoutRef.Get(); |
| } |
| |
| return layoutRef; |
| } |
| |
| ResultOrError<Ref<PipelineLayoutBase>> |
| ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const RenderPipelineDescriptor& descriptor, |
| RenderPipelineDescriptor* outDescriptor) { |
| Ref<PipelineLayoutBase> layoutRef; |
| *outDescriptor = descriptor; |
| |
| if (descriptor.layout == nullptr) { |
| // Ref will keep the pipeline layout alive until the end of the function where |
| // the pipeline will take another reference. |
| DAWN_TRY_ASSIGN(layoutRef, |
| PipelineLayoutBase::CreateDefault( |
| device, GetRenderStagesAndSetDummyShader(device, &descriptor))); |
| outDescriptor->layout = layoutRef.Get(); |
| } |
| |
| return layoutRef; |
| } |
| |
| } // anonymous namespace |
| |
| // DeviceBase |
| |
| DeviceBase::DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor) |
| : mInstance(adapter->GetInstance()), mAdapter(adapter), mNextPipelineCompatibilityToken(1) { |
| ASSERT(descriptor != nullptr); |
| |
| const DawnTogglesDeviceDescriptor* togglesDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &togglesDesc); |
| if (togglesDesc != nullptr) { |
| ApplyToggleOverrides(togglesDesc); |
| } |
| ApplyFeatures(descriptor); |
| |
| if (descriptor->requiredLimits != nullptr) { |
| mLimits.v1 = ReifyDefaultLimits(descriptor->requiredLimits->limits); |
| } else { |
| GetDefaultLimits(&mLimits.v1); |
| } |
| |
| mFormatTable = BuildFormatTable(this); |
| SetDefaultToggles(); |
| } |
| |
| DeviceBase::DeviceBase() : mState(State::Alive) { |
| mCaches = std::make_unique<DeviceBase::Caches>(); |
| } |
| |
| DeviceBase::~DeviceBase() { |
| // We need to explicitly release the Queue before we complete the destructor so that the |
| // Queue does not get destroyed after the Device. |
| mQueue = nullptr; |
| } |
| |
| MaybeError DeviceBase::Initialize(QueueBase* defaultQueue) { |
| mQueue = AcquireRef(defaultQueue); |
| |
| #if defined(DAWN_ENABLE_ASSERTS) |
| mUncapturedErrorCallback = [](WGPUErrorType, char const*, void*) { |
| static bool calledOnce = false; |
| if (!calledOnce) { |
| calledOnce = true; |
| dawn::WarningLog() << "No Dawn device uncaptured error callback was set. This is " |
| "probably not intended. If you really want to ignore errors " |
| "and suppress this message, set the callback to null."; |
| } |
| }; |
| |
| mDeviceLostCallback = [](WGPUDeviceLostReason, char const*, void*) { |
| static bool calledOnce = false; |
| if (!calledOnce) { |
| calledOnce = true; |
| dawn::WarningLog() << "No Dawn device lost callback was set. This is probably not " |
| "intended. If you really want to ignore device lost " |
| "and suppress this message, set the callback to null."; |
| } |
| }; |
| #endif // DAWN_ENABLE_ASSERTS |
| |
| mCaches = std::make_unique<DeviceBase::Caches>(); |
| mErrorScopeStack = std::make_unique<ErrorScopeStack>(); |
| mDynamicUploader = std::make_unique<DynamicUploader>(this); |
| mCallbackTaskManager = std::make_unique<CallbackTaskManager>(); |
| mDeprecationWarnings = std::make_unique<DeprecationWarnings>(); |
| mInternalPipelineStore = std::make_unique<InternalPipelineStore>(this); |
| mPersistentCache = std::make_unique<PersistentCache>(this); |
| |
| ASSERT(GetPlatform() != nullptr); |
| mWorkerTaskPool = GetPlatform()->CreateWorkerTaskPool(); |
| mAsyncTaskManager = std::make_unique<AsyncTaskManager>(mWorkerTaskPool.get()); |
| |
| // Starting from now the backend can start doing reentrant calls so the device is marked as |
| // alive. |
| mState = State::Alive; |
| |
| DAWN_TRY_ASSIGN(mEmptyBindGroupLayout, CreateEmptyBindGroupLayout()); |
| |
| // If dummy fragment shader module is needed, initialize it |
| if (IsToggleEnabled(Toggle::UseDummyFragmentInVertexOnlyPipeline)) { |
| // The empty fragment shader, used as a work around for vertex-only render pipeline |
| constexpr char kEmptyFragmentShader[] = R"( |
| [[stage(fragment)]] fn fs_empty_main() {} |
| )"; |
| ShaderModuleDescriptor descriptor; |
| ShaderModuleWGSLDescriptor wgslDesc; |
| wgslDesc.source = kEmptyFragmentShader; |
| descriptor.nextInChain = &wgslDesc; |
| |
| DAWN_TRY_ASSIGN(mInternalPipelineStore->dummyFragmentShader, |
| CreateShaderModule(&descriptor)); |
| } |
| |
| return {}; |
| } |
| |
| void DeviceBase::DestroyObjects() { |
| // List of object types in reverse "dependency" order so we can iterate and delete the |
| // objects safely starting at leaf objects. We define dependent here such that if B has |
| // a ref to A, then B depends on A. We therefore try to destroy B before destroying A. Note |
| // that this only considers the immediate frontend dependencies, while backend objects could |
| // add complications and extra dependencies. |
| // |
| // Note that AttachmentState is not an ApiObject so it cannot be eagerly destroyed. However, |
| // since AttachmentStates are cached by the device, objects that hold references to |
| // AttachmentStates should make sure to un-ref them in their Destroy operation so that we |
| // can destroy the frontend cache. |
| |
| // clang-format off |
| static constexpr std::array<ObjectType, 19> kObjectTypeDependencyOrder = { |
| ObjectType::ComputePassEncoder, |
| ObjectType::RenderPassEncoder, |
| ObjectType::RenderBundleEncoder, |
| ObjectType::RenderBundle, |
| ObjectType::CommandEncoder, |
| ObjectType::CommandBuffer, |
| ObjectType::RenderPipeline, |
| ObjectType::ComputePipeline, |
| ObjectType::PipelineLayout, |
| ObjectType::SwapChain, |
| ObjectType::BindGroup, |
| ObjectType::BindGroupLayout, |
| ObjectType::ShaderModule, |
| ObjectType::ExternalTexture, |
| ObjectType::TextureView, |
| ObjectType::Texture, |
| ObjectType::QuerySet, |
| ObjectType::Sampler, |
| ObjectType::Buffer, |
| }; |
| // clang-format on |
| |
| // We first move all objects out from the tracking list into a separate list so that we can |
| // avoid locking the same mutex twice. We can then iterate across the separate list to call |
| // the actual destroy function. |
| LinkedList<ApiObjectBase> objects; |
| for (ObjectType type : kObjectTypeDependencyOrder) { |
| ApiObjectList& objList = mObjectLists[type]; |
| const std::lock_guard<std::mutex> lock(objList.mutex); |
| objList.objects.MoveInto(&objects); |
| } |
| for (LinkNode<ApiObjectBase>* node : objects) { |
| node->value()->Destroy(); |
| } |
| } |
| |
| void DeviceBase::Destroy() { |
| // Skip if we are already destroyed. |
| if (mState == State::Destroyed) { |
| return; |
| } |
| |
| // Skip handling device facilities if they haven't even been created (or failed doing so) |
| if (mState != State::BeingCreated) { |
| // The device is being destroyed so it will be lost, call the application callback. |
| if (mDeviceLostCallback != nullptr) { |
| mDeviceLostCallback(WGPUDeviceLostReason_Destroyed, "Device was destroyed.", |
| mDeviceLostUserdata); |
| mDeviceLostCallback = nullptr; |
| } |
| |
| // Call all the callbacks immediately as the device is about to shut down. |
| // TODO(crbug.com/dawn/826): Cancel the tasks that are in flight if possible. |
| mAsyncTaskManager->WaitAllPendingTasks(); |
| auto callbackTasks = mCallbackTaskManager->AcquireCallbackTasks(); |
| for (std::unique_ptr<CallbackTask>& callbackTask : callbackTasks) { |
| callbackTask->HandleShutDown(); |
| } |
| } |
| |
| // Disconnect the device, depending on which state we are currently in. |
| switch (mState) { |
| case State::BeingCreated: |
| // The GPU timeline was never started so we don't have to wait. |
| break; |
| |
| case State::Alive: |
| // Alive is the only state which can have GPU work happening. Wait for all of it to |
| // complete before proceeding with destruction. |
| // Ignore errors so that we can continue with destruction |
| IgnoreErrors(WaitForIdleForDestruction()); |
| AssumeCommandsComplete(); |
| break; |
| |
| case State::BeingDisconnected: |
| // Getting disconnected is a transient state happening in a single API call so there |
| // is always an external reference keeping the Device alive, which means the |
| // destructor cannot run while BeingDisconnected. |
| UNREACHABLE(); |
| break; |
| |
| case State::Disconnected: |
| break; |
| |
| case State::Destroyed: |
| // If we are already destroyed we should've skipped this work entirely. |
| UNREACHABLE(); |
| break; |
| } |
| ASSERT(mCompletedSerial == mLastSubmittedSerial); |
| ASSERT(mFutureSerial <= mCompletedSerial); |
| |
| if (mState != State::BeingCreated) { |
| // The GPU timeline is finished. |
| // Finish destroying all objects owned by the device and tick the queue-related tasks |
| // since they should be complete. This must be done before DestroyImpl() it may |
| // relinquish resources that will be freed by backends in the DestroyImpl() call. |
| DestroyObjects(); |
| mQueue->Tick(GetCompletedCommandSerial()); |
| // Call TickImpl once last time to clean up resources |
| // Ignore errors so that we can continue with destruction |
| IgnoreErrors(TickImpl()); |
| } |
| |
| // At this point GPU operations are always finished, so we are in the disconnected state. |
| // Note that currently this state change is required because some of the backend |
| // implementations of DestroyImpl checks that we are disconnected before doing work. |
| mState = State::Disconnected; |
| |
| mDynamicUploader = nullptr; |
| mCallbackTaskManager = nullptr; |
| mAsyncTaskManager = nullptr; |
| mPersistentCache = nullptr; |
| mEmptyBindGroupLayout = nullptr; |
| mInternalPipelineStore = nullptr; |
| |
| AssumeCommandsComplete(); |
| |
| // Now that the GPU timeline is empty, destroy the backend device. |
| DestroyImpl(); |
| |
| mCaches = nullptr; |
| mState = State::Destroyed; |
| } |
| |
| void DeviceBase::APIDestroy() { |
| Destroy(); |
| } |
| |
| void DeviceBase::HandleError(InternalErrorType type, const char* message) { |
| if (type == InternalErrorType::DeviceLost) { |
| mState = State::Disconnected; |
| |
| // If the ErrorInjector is enabled, then the device loss might be fake and the device |
| // still be executing commands. Force a wait for idle in this case, with State being |
| // Disconnected so we can detect this case in WaitForIdleForDestruction. |
| if (ErrorInjectorEnabled()) { |
| IgnoreErrors(WaitForIdleForDestruction()); |
| } |
| |
| // A real device lost happened. Set the state to disconnected as the device cannot be |
| // used. Also tags all commands as completed since the device stopped running. |
| AssumeCommandsComplete(); |
| } else if (type == InternalErrorType::Internal) { |
| // If we receive an internal error, assume the backend can't recover and proceed with |
| // device destruction. We first wait for all previous commands to be completed so that |
| // backend objects can be freed immediately, before handling the loss. |
| |
| // Move away from the Alive state so that the application cannot use this device |
| // anymore. |
| // TODO(crbug.com/dawn/831): Do we need atomics for this to become visible to other |
| // threads in a multithreaded scenario? |
| mState = State::BeingDisconnected; |
| |
| // Ignore errors so that we can continue with destruction |
| // Assume all commands are complete after WaitForIdleForDestruction (because they were) |
| IgnoreErrors(WaitForIdleForDestruction()); |
| IgnoreErrors(TickImpl()); |
| AssumeCommandsComplete(); |
| ASSERT(mFutureSerial <= mCompletedSerial); |
| mState = State::Disconnected; |
| |
| // Now everything is as if the device was lost. |
| type = InternalErrorType::DeviceLost; |
| } |
| |
| if (type == InternalErrorType::DeviceLost) { |
| // The device was lost, call the application callback. |
| if (mDeviceLostCallback != nullptr) { |
| mDeviceLostCallback(WGPUDeviceLostReason_Undefined, message, mDeviceLostUserdata); |
| mDeviceLostCallback = nullptr; |
| } |
| |
| mQueue->HandleDeviceLoss(); |
| |
| // TODO(crbug.com/dawn/826): Cancel the tasks that are in flight if possible. |
| mAsyncTaskManager->WaitAllPendingTasks(); |
| auto callbackTasks = mCallbackTaskManager->AcquireCallbackTasks(); |
| for (std::unique_ptr<CallbackTask>& callbackTask : callbackTasks) { |
| callbackTask->HandleDeviceLoss(); |
| } |
| |
| // Still forward device loss errors to the error scopes so they all reject. |
| mErrorScopeStack->HandleError(ToWGPUErrorType(type), message); |
| } else { |
| // Pass the error to the error scope stack and call the uncaptured error callback |
| // if it isn't handled. DeviceLost is not handled here because it should be |
| // handled by the lost callback. |
| bool captured = mErrorScopeStack->HandleError(ToWGPUErrorType(type), message); |
| if (!captured && mUncapturedErrorCallback != nullptr) { |
| mUncapturedErrorCallback(static_cast<WGPUErrorType>(ToWGPUErrorType(type)), message, |
| mUncapturedErrorUserdata); |
| } |
| } |
| } |
| |
| void DeviceBase::ConsumeError(std::unique_ptr<ErrorData> error) { |
| ASSERT(error != nullptr); |
| HandleError(error->GetType(), error->GetFormattedMessage().c_str()); |
| } |
| |
| void DeviceBase::APISetLoggingCallback(wgpu::LoggingCallback callback, void* userdata) { |
| // The registered callback function and userdata pointer are stored and used by deferred |
| // callback tasks, and after setting a different callback (especially in the case of |
| // resetting) the resources pointed by such pointer may be freed. Flush all deferred |
| // callback tasks to guarantee we are never going to use the previous callback after |
| // this call. |
| if (IsLost()) { |
| return; |
| } |
| FlushCallbackTaskQueue(); |
| mLoggingCallback = callback; |
| mLoggingUserdata = userdata; |
| } |
| |
| void DeviceBase::APISetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata) { |
| // The registered callback function and userdata pointer are stored and used by deferred |
| // callback tasks, and after setting a different callback (especially in the case of |
| // resetting) the resources pointed by such pointer may be freed. Flush all deferred |
| // callback tasks to guarantee we are never going to use the previous callback after |
| // this call. |
| if (IsLost()) { |
| return; |
| } |
| FlushCallbackTaskQueue(); |
| mUncapturedErrorCallback = callback; |
| mUncapturedErrorUserdata = userdata; |
| } |
| |
| void DeviceBase::APISetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata) { |
| // The registered callback function and userdata pointer are stored and used by deferred |
| // callback tasks, and after setting a different callback (especially in the case of |
| // resetting) the resources pointed by such pointer may be freed. Flush all deferred |
| // callback tasks to guarantee we are never going to use the previous callback after |
| // this call. |
| if (IsLost()) { |
| return; |
| } |
| FlushCallbackTaskQueue(); |
| mDeviceLostCallback = callback; |
| mDeviceLostUserdata = userdata; |
| } |
| |
| void DeviceBase::APIPushErrorScope(wgpu::ErrorFilter filter) { |
| if (ConsumedError(ValidateErrorFilter(filter))) { |
| return; |
| } |
| mErrorScopeStack->Push(filter); |
| } |
| |
| bool DeviceBase::APIPopErrorScope(wgpu::ErrorCallback callback, void* userdata) { |
| if (mErrorScopeStack->Empty()) { |
| return false; |
| } |
| ErrorScope scope = mErrorScopeStack->Pop(); |
| if (callback != nullptr) { |
| callback(static_cast<WGPUErrorType>(scope.GetErrorType()), scope.GetErrorMessage(), |
| userdata); |
| } |
| |
| return true; |
| } |
| |
| PersistentCache* DeviceBase::GetPersistentCache() { |
| ASSERT(mPersistentCache.get() != nullptr); |
| return mPersistentCache.get(); |
| } |
| |
| MaybeError DeviceBase::ValidateObject(const ApiObjectBase* object) const { |
| ASSERT(object != nullptr); |
| DAWN_INVALID_IF(object->GetDevice() != this, |
| "%s is associated with %s, and cannot be used with %s.", object, |
| object->GetDevice(), this); |
| |
| // TODO(dawn:563): Preserve labels for error objects. |
| DAWN_INVALID_IF(object->IsError(), "%s is invalid.", object); |
| |
| return {}; |
| } |
| |
| MaybeError DeviceBase::ValidateIsAlive() const { |
| DAWN_INVALID_IF(mState != State::Alive, "%s is lost.", this); |
| return {}; |
| } |
| |
| void DeviceBase::APILoseForTesting() { |
| if (mState != State::Alive) { |
| return; |
| } |
| |
| HandleError(InternalErrorType::Internal, "Device lost for testing"); |
| } |
| |
| DeviceBase::State DeviceBase::GetState() const { |
| return mState; |
| } |
| |
| bool DeviceBase::IsLost() const { |
| ASSERT(mState != State::BeingCreated); |
| return mState != State::Alive; |
| } |
| |
| void DeviceBase::TrackObject(ApiObjectBase* object) { |
| ApiObjectList& objectList = mObjectLists[object->GetType()]; |
| std::lock_guard<std::mutex> lock(objectList.mutex); |
| object->InsertBefore(objectList.objects.head()); |
| } |
| |
| std::mutex* DeviceBase::GetObjectListMutex(ObjectType type) { |
| return &mObjectLists[type].mutex; |
| } |
| |
| AdapterBase* DeviceBase::GetAdapter() const { |
| return mAdapter; |
| } |
| |
| dawn::platform::Platform* DeviceBase::GetPlatform() const { |
| return GetAdapter()->GetInstance()->GetPlatform(); |
| } |
| |
| ExecutionSerial DeviceBase::GetCompletedCommandSerial() const { |
| return mCompletedSerial; |
| } |
| |
| ExecutionSerial DeviceBase::GetLastSubmittedCommandSerial() const { |
| return mLastSubmittedSerial; |
| } |
| |
| ExecutionSerial DeviceBase::GetFutureSerial() const { |
| return mFutureSerial; |
| } |
| |
| InternalPipelineStore* DeviceBase::GetInternalPipelineStore() { |
| return mInternalPipelineStore.get(); |
| } |
| |
| void DeviceBase::IncrementLastSubmittedCommandSerial() { |
| mLastSubmittedSerial++; |
| } |
| |
| void DeviceBase::AssumeCommandsComplete() { |
| ExecutionSerial maxSerial = |
| ExecutionSerial(std::max(mLastSubmittedSerial + ExecutionSerial(1), mFutureSerial)); |
| mLastSubmittedSerial = maxSerial; |
| mCompletedSerial = maxSerial; |
| } |
| |
| bool DeviceBase::IsDeviceIdle() { |
| if (mAsyncTaskManager->HasPendingTasks()) { |
| return false; |
| } |
| |
| ExecutionSerial maxSerial = std::max(mLastSubmittedSerial, mFutureSerial); |
| if (mCompletedSerial == maxSerial) { |
| return true; |
| } |
| return false; |
| } |
| |
| ExecutionSerial DeviceBase::GetPendingCommandSerial() const { |
| return mLastSubmittedSerial + ExecutionSerial(1); |
| } |
| |
| void DeviceBase::AddFutureSerial(ExecutionSerial serial) { |
| if (serial > mFutureSerial) { |
| mFutureSerial = serial; |
| } |
| } |
| |
| MaybeError DeviceBase::CheckPassedSerials() { |
| ExecutionSerial completedSerial; |
| DAWN_TRY_ASSIGN(completedSerial, CheckAndUpdateCompletedSerials()); |
| |
| ASSERT(completedSerial <= mLastSubmittedSerial); |
| // completedSerial should not be less than mCompletedSerial unless it is 0. |
| // It can be 0 when there's no fences to check. |
| ASSERT(completedSerial >= mCompletedSerial || completedSerial == ExecutionSerial(0)); |
| |
| if (completedSerial > mCompletedSerial) { |
| mCompletedSerial = completedSerial; |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<const Format*> DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const { |
| size_t index = ComputeFormatIndex(format); |
| DAWN_INVALID_IF(index >= mFormatTable.size(), "Unknown texture format %s.", format); |
| |
| const Format* internalFormat = &mFormatTable[index]; |
| DAWN_INVALID_IF(!internalFormat->isSupported, "Unsupported texture format %s.", format); |
| |
| return internalFormat; |
| } |
| |
| const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const { |
| size_t index = ComputeFormatIndex(format); |
| ASSERT(index < mFormatTable.size()); |
| ASSERT(mFormatTable[index].isSupported); |
| return mFormatTable[index]; |
| } |
| |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::GetOrCreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken) { |
| BindGroupLayoutBase blueprint(this, descriptor, pipelineCompatibilityToken, |
| ApiObjectBase::kUntrackedByDevice); |
| |
| const size_t blueprintHash = blueprint.ComputeContentHash(); |
| blueprint.SetContentHash(blueprintHash); |
| |
| Ref<BindGroupLayoutBase> result; |
| auto iter = mCaches->bindGroupLayouts.find(&blueprint); |
| if (iter != mCaches->bindGroupLayouts.end()) { |
| result = *iter; |
| } else { |
| DAWN_TRY_ASSIGN(result, |
| CreateBindGroupLayoutImpl(descriptor, pipelineCompatibilityToken)); |
| result->SetIsCachedReference(); |
| result->SetContentHash(blueprintHash); |
| mCaches->bindGroupLayouts.insert(result.Get()); |
| } |
| |
| return std::move(result); |
| } |
| |
| void DeviceBase::UncacheBindGroupLayout(BindGroupLayoutBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->bindGroupLayouts.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| // Private function used at initialization |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateEmptyBindGroupLayout() { |
| BindGroupLayoutDescriptor desc = {}; |
| desc.entryCount = 0; |
| desc.entries = nullptr; |
| |
| return GetOrCreateBindGroupLayout(&desc); |
| } |
| |
| BindGroupLayoutBase* DeviceBase::GetEmptyBindGroupLayout() { |
| ASSERT(mEmptyBindGroupLayout != nullptr); |
| return mEmptyBindGroupLayout.Get(); |
| } |
| |
| Ref<ComputePipelineBase> DeviceBase::GetCachedComputePipeline( |
| ComputePipelineBase* uninitializedComputePipeline) { |
| Ref<ComputePipelineBase> cachedPipeline; |
| auto iter = mCaches->computePipelines.find(uninitializedComputePipeline); |
| if (iter != mCaches->computePipelines.end()) { |
| cachedPipeline = *iter; |
| } |
| |
| return cachedPipeline; |
| } |
| |
| Ref<RenderPipelineBase> DeviceBase::GetCachedRenderPipeline( |
| RenderPipelineBase* uninitializedRenderPipeline) { |
| Ref<RenderPipelineBase> cachedPipeline; |
| auto iter = mCaches->renderPipelines.find(uninitializedRenderPipeline); |
| if (iter != mCaches->renderPipelines.end()) { |
| cachedPipeline = *iter; |
| } |
| return cachedPipeline; |
| } |
| |
| Ref<ComputePipelineBase> DeviceBase::AddOrGetCachedComputePipeline( |
| Ref<ComputePipelineBase> computePipeline) { |
| auto [cachedPipeline, inserted] = mCaches->computePipelines.insert(computePipeline.Get()); |
| if (inserted) { |
| computePipeline->SetIsCachedReference(); |
| return computePipeline; |
| } else { |
| return *cachedPipeline; |
| } |
| } |
| |
| Ref<RenderPipelineBase> DeviceBase::AddOrGetCachedRenderPipeline( |
| Ref<RenderPipelineBase> renderPipeline) { |
| auto [cachedPipeline, inserted] = mCaches->renderPipelines.insert(renderPipeline.Get()); |
| if (inserted) { |
| renderPipeline->SetIsCachedReference(); |
| return renderPipeline; |
| } else { |
| return *cachedPipeline; |
| } |
| } |
| |
| void DeviceBase::UncacheComputePipeline(ComputePipelineBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->computePipelines.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::GetOrCreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor) { |
| PipelineLayoutBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); |
| |
| const size_t blueprintHash = blueprint.ComputeContentHash(); |
| blueprint.SetContentHash(blueprintHash); |
| |
| Ref<PipelineLayoutBase> result; |
| auto iter = mCaches->pipelineLayouts.find(&blueprint); |
| if (iter != mCaches->pipelineLayouts.end()) { |
| result = *iter; |
| } else { |
| DAWN_TRY_ASSIGN(result, CreatePipelineLayoutImpl(descriptor)); |
| result->SetIsCachedReference(); |
| result->SetContentHash(blueprintHash); |
| mCaches->pipelineLayouts.insert(result.Get()); |
| } |
| |
| return std::move(result); |
| } |
| |
| void DeviceBase::UncachePipelineLayout(PipelineLayoutBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->pipelineLayouts.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| void DeviceBase::UncacheRenderPipeline(RenderPipelineBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->renderPipelines.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| ResultOrError<Ref<SamplerBase>> DeviceBase::GetOrCreateSampler( |
| const SamplerDescriptor* descriptor) { |
| SamplerBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); |
| |
| const size_t blueprintHash = blueprint.ComputeContentHash(); |
| blueprint.SetContentHash(blueprintHash); |
| |
| Ref<SamplerBase> result; |
| auto iter = mCaches->samplers.find(&blueprint); |
| if (iter != mCaches->samplers.end()) { |
| result = *iter; |
| } else { |
| DAWN_TRY_ASSIGN(result, CreateSamplerImpl(descriptor)); |
| result->SetIsCachedReference(); |
| result->SetContentHash(blueprintHash); |
| mCaches->samplers.insert(result.Get()); |
| } |
| |
| return std::move(result); |
| } |
| |
| void DeviceBase::UncacheSampler(SamplerBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->samplers.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| ResultOrError<Ref<ShaderModuleBase>> DeviceBase::GetOrCreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| ASSERT(parseResult != nullptr); |
| |
| ShaderModuleBase blueprint(this, descriptor, ApiObjectBase::kUntrackedByDevice); |
| |
| const size_t blueprintHash = blueprint.ComputeContentHash(); |
| blueprint.SetContentHash(blueprintHash); |
| |
| Ref<ShaderModuleBase> result; |
| auto iter = mCaches->shaderModules.find(&blueprint); |
| if (iter != mCaches->shaderModules.end()) { |
| result = *iter; |
| } else { |
| if (!parseResult->HasParsedShader()) { |
| // We skip the parse on creation if validation isn't enabled which let's us quickly |
| // lookup in the cache without validating and parsing. We need the parsed module |
| // now, so call validate. Most of |ValidateShaderModuleDescriptor| is parsing, but |
| // we can consider splitting it if additional validation is added. |
| ASSERT(!IsValidationEnabled()); |
| DAWN_TRY(ValidateShaderModuleDescriptor(this, descriptor, parseResult, |
| compilationMessages)); |
| } |
| DAWN_TRY_ASSIGN(result, CreateShaderModuleImpl(descriptor, parseResult)); |
| result->SetIsCachedReference(); |
| result->SetContentHash(blueprintHash); |
| mCaches->shaderModules.insert(result.Get()); |
| } |
| |
| return std::move(result); |
| } |
| |
| void DeviceBase::UncacheShaderModule(ShaderModuleBase* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->shaderModules.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( |
| AttachmentStateBlueprint* blueprint) { |
| auto iter = mCaches->attachmentStates.find(blueprint); |
| if (iter != mCaches->attachmentStates.end()) { |
| return static_cast<AttachmentState*>(*iter); |
| } |
| |
| Ref<AttachmentState> attachmentState = AcquireRef(new AttachmentState(this, *blueprint)); |
| attachmentState->SetIsCachedReference(); |
| attachmentState->SetContentHash(attachmentState->ComputeContentHash()); |
| mCaches->attachmentStates.insert(attachmentState.Get()); |
| return attachmentState; |
| } |
| |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( |
| const RenderBundleEncoderDescriptor* descriptor) { |
| AttachmentStateBlueprint blueprint(descriptor); |
| return GetOrCreateAttachmentState(&blueprint); |
| } |
| |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( |
| const RenderPipelineDescriptor* descriptor) { |
| AttachmentStateBlueprint blueprint(descriptor); |
| return GetOrCreateAttachmentState(&blueprint); |
| } |
| |
| Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState( |
| const RenderPassDescriptor* descriptor) { |
| AttachmentStateBlueprint blueprint(descriptor); |
| return GetOrCreateAttachmentState(&blueprint); |
| } |
| |
| void DeviceBase::UncacheAttachmentState(AttachmentState* obj) { |
| ASSERT(obj->IsCachedReference()); |
| size_t removedCount = mCaches->attachmentStates.erase(obj); |
| ASSERT(removedCount == 1); |
| } |
| |
| // Object creation API methods |
| |
| BindGroupBase* DeviceBase::APICreateBindGroup(const BindGroupDescriptor* descriptor) { |
| Ref<BindGroupBase> result; |
| if (ConsumedError(CreateBindGroup(descriptor), &result, "calling %s.CreateBindGroup(%s).", |
| this, descriptor)) { |
| return BindGroupBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| BindGroupLayoutBase* DeviceBase::APICreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor) { |
| Ref<BindGroupLayoutBase> result; |
| if (ConsumedError(CreateBindGroupLayout(descriptor), &result, |
| "calling %s.CreateBindGroupLayout(%s).", this, descriptor)) { |
| return BindGroupLayoutBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| BufferBase* DeviceBase::APICreateBuffer(const BufferDescriptor* descriptor) { |
| Ref<BufferBase> result = nullptr; |
| if (ConsumedError(CreateBuffer(descriptor), &result, "calling %s.CreateBuffer(%s).", this, |
| descriptor)) { |
| ASSERT(result == nullptr); |
| return BufferBase::MakeError(this, descriptor); |
| } |
| return result.Detach(); |
| } |
| CommandEncoder* DeviceBase::APICreateCommandEncoder( |
| const CommandEncoderDescriptor* descriptor) { |
| const CommandEncoderDescriptor defaultDescriptor = {}; |
| if (descriptor == nullptr) { |
| descriptor = &defaultDescriptor; |
| } |
| return new CommandEncoder(this, descriptor); |
| } |
| ComputePipelineBase* DeviceBase::APICreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor) { |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateComputePipeline", "label", |
| utils::GetLabelForTrace(descriptor->label)); |
| |
| Ref<ComputePipelineBase> result; |
| if (ConsumedError(CreateComputePipeline(descriptor), &result, |
| "calling %s.CreateComputePipeline(%s).", this, descriptor)) { |
| return ComputePipelineBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| void DeviceBase::APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) { |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateComputePipelineAsync", "label", |
| utils::GetLabelForTrace(descriptor->label)); |
| |
| MaybeError maybeResult = CreateComputePipelineAsync(descriptor, callback, userdata); |
| |
| // Call the callback directly when a validation error has been found in the front-end |
| // validations. If there is no error, then CreateComputePipelineAsync will call the |
| // callback. |
| if (maybeResult.IsError()) { |
| std::unique_ptr<ErrorData> error = maybeResult.AcquireError(); |
| callback(WGPUCreatePipelineAsyncStatus_Error, nullptr, error->GetMessage().c_str(), |
| userdata); |
| } |
| } |
| PipelineLayoutBase* DeviceBase::APICreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor) { |
| Ref<PipelineLayoutBase> result; |
| if (ConsumedError(CreatePipelineLayout(descriptor), &result, |
| "calling %s.CreatePipelineLayout(%s).", this, descriptor)) { |
| return PipelineLayoutBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| QuerySetBase* DeviceBase::APICreateQuerySet(const QuerySetDescriptor* descriptor) { |
| Ref<QuerySetBase> result; |
| if (ConsumedError(CreateQuerySet(descriptor), &result, "calling %s.CreateQuerySet(%s).", |
| this, descriptor)) { |
| return QuerySetBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| SamplerBase* DeviceBase::APICreateSampler(const SamplerDescriptor* descriptor) { |
| Ref<SamplerBase> result; |
| if (ConsumedError(CreateSampler(descriptor), &result, "calling %s.CreateSampler(%s).", this, |
| descriptor)) { |
| return SamplerBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| void DeviceBase::APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) { |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateRenderPipelineAsync", "label", |
| utils::GetLabelForTrace(descriptor->label)); |
| // TODO(dawn:563): Add validation error context. |
| MaybeError maybeResult = CreateRenderPipelineAsync(descriptor, callback, userdata); |
| |
| // Call the callback directly when a validation error has been found in the front-end |
| // validations. If there is no error, then CreateRenderPipelineAsync will call the |
| // callback. |
| if (maybeResult.IsError()) { |
| std::unique_ptr<ErrorData> error = maybeResult.AcquireError(); |
| callback(WGPUCreatePipelineAsyncStatus_Error, nullptr, error->GetMessage().c_str(), |
| userdata); |
| } |
| } |
| RenderBundleEncoder* DeviceBase::APICreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor) { |
| Ref<RenderBundleEncoder> result; |
| if (ConsumedError(CreateRenderBundleEncoder(descriptor), &result, |
| "calling %s.CreateRenderBundleEncoder(%s).", this, descriptor)) { |
| return RenderBundleEncoder::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| RenderPipelineBase* DeviceBase::APICreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor) { |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateRenderPipeline", "label", |
| utils::GetLabelForTrace(descriptor->label)); |
| |
| Ref<RenderPipelineBase> result; |
| if (ConsumedError(CreateRenderPipeline(descriptor), &result, |
| "calling %s.CreateRenderPipeline(%s).", this, descriptor)) { |
| return RenderPipelineBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| ShaderModuleBase* DeviceBase::APICreateShaderModule(const ShaderModuleDescriptor* descriptor) { |
| TRACE_EVENT1(GetPlatform(), General, "DeviceBase::APICreateShaderModule", "label", |
| utils::GetLabelForTrace(descriptor->label)); |
| |
| Ref<ShaderModuleBase> result; |
| std::unique_ptr<OwnedCompilationMessages> compilationMessages( |
| std::make_unique<OwnedCompilationMessages>()); |
| if (ConsumedError(CreateShaderModule(descriptor, compilationMessages.get()), &result, |
| "calling %s.CreateShaderModule(%s).", this, descriptor)) { |
| DAWN_ASSERT(result == nullptr); |
| result = ShaderModuleBase::MakeError(this); |
| } |
| // Move compilation messages into ShaderModuleBase and emit tint errors and warnings |
| // after all other operations are finished successfully. |
| result->InjectCompilationMessages(std::move(compilationMessages)); |
| |
| return result.Detach(); |
| } |
| SwapChainBase* DeviceBase::APICreateSwapChain(Surface* surface, |
| const SwapChainDescriptor* descriptor) { |
| Ref<SwapChainBase> result; |
| if (ConsumedError(CreateSwapChain(surface, descriptor), &result, |
| "calling %s.CreateSwapChain(%s).", this, descriptor)) { |
| return SwapChainBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| TextureBase* DeviceBase::APICreateTexture(const TextureDescriptor* descriptor) { |
| Ref<TextureBase> result; |
| if (ConsumedError(CreateTexture(descriptor), &result, "calling %s.CreateTexture(%s).", this, |
| descriptor)) { |
| return TextureBase::MakeError(this); |
| } |
| return result.Detach(); |
| } |
| |
| // For Dawn Wire |
| |
| BufferBase* DeviceBase::APICreateErrorBuffer() { |
| BufferDescriptor desc = {}; |
| return BufferBase::MakeError(this, &desc); |
| } |
| |
| // Other Device API methods |
| |
| // Returns true if future ticking is needed. |
| bool DeviceBase::APITick() { |
| if (ConsumedError(Tick())) { |
| return false; |
| } |
| return !IsDeviceIdle(); |
| } |
| |
| MaybeError DeviceBase::Tick() { |
| DAWN_TRY(ValidateIsAlive()); |
| |
| // to avoid overly ticking, we only want to tick when: |
| // 1. the last submitted serial has moved beyond the completed serial |
| // 2. or the completed serial has not reached the future serial set by the trackers |
| if (mLastSubmittedSerial > mCompletedSerial || mCompletedSerial < mFutureSerial) { |
| DAWN_TRY(CheckPassedSerials()); |
| DAWN_TRY(TickImpl()); |
| |
| // There is no GPU work in flight, we need to move the serials forward so that |
| // so that CPU operations waiting on GPU completion can know they don't have to wait. |
| // AssumeCommandsComplete will assign the max serial we must tick to in order to |
| // fire the awaiting callbacks. |
| if (mCompletedSerial == mLastSubmittedSerial) { |
| AssumeCommandsComplete(); |
| } |
| |
| // TODO(crbug.com/dawn/833): decouple TickImpl from updating the serial so that we can |
| // tick the dynamic uploader before the backend resource allocators. This would allow |
| // reclaiming resources one tick earlier. |
| mDynamicUploader->Deallocate(mCompletedSerial); |
| mQueue->Tick(mCompletedSerial); |
| } |
| |
| // We have to check callback tasks in every Tick because it is not related to any global |
| // serials. |
| FlushCallbackTaskQueue(); |
| |
| return {}; |
| } |
| |
| QueueBase* DeviceBase::APIGetQueue() { |
| // Backends gave the primary queue during initialization. |
| ASSERT(mQueue != nullptr); |
| |
| // Returns a new reference to the queue. |
| mQueue->Reference(); |
| return mQueue.Get(); |
| } |
| |
| ExternalTextureBase* DeviceBase::APICreateExternalTexture( |
| const ExternalTextureDescriptor* descriptor) { |
| Ref<ExternalTextureBase> result = nullptr; |
| if (ConsumedError(CreateExternalTexture(descriptor), &result, |
| "calling %s.CreateExternalTexture(%s).", this, descriptor)) { |
| return ExternalTextureBase::MakeError(this); |
| } |
| |
| return result.Detach(); |
| } |
| |
| void DeviceBase::ApplyFeatures(const DeviceDescriptor* deviceDescriptor) { |
| ASSERT(deviceDescriptor); |
| ASSERT(GetAdapter()->SupportsAllRequiredFeatures( |
| {deviceDescriptor->requiredFeatures, deviceDescriptor->requiredFeaturesCount})); |
| |
| for (uint32_t i = 0; i < deviceDescriptor->requiredFeaturesCount; ++i) { |
| mEnabledFeatures.EnableFeature(deviceDescriptor->requiredFeatures[i]); |
| } |
| } |
| |
| bool DeviceBase::IsFeatureEnabled(Feature feature) const { |
| return mEnabledFeatures.IsEnabled(feature); |
| } |
| |
| bool DeviceBase::IsValidationEnabled() const { |
| return !IsToggleEnabled(Toggle::SkipValidation); |
| } |
| |
| bool DeviceBase::IsRobustnessEnabled() const { |
| return !IsToggleEnabled(Toggle::DisableRobustness); |
| } |
| |
| size_t DeviceBase::GetLazyClearCountForTesting() { |
| return mLazyClearCountForTesting; |
| } |
| |
| void DeviceBase::IncrementLazyClearCountForTesting() { |
| ++mLazyClearCountForTesting; |
| } |
| |
| size_t DeviceBase::GetDeprecationWarningCountForTesting() { |
| return mDeprecationWarnings->count; |
| } |
| |
| void DeviceBase::EmitDeprecationWarning(const char* warning) { |
| mDeprecationWarnings->count++; |
| if (mDeprecationWarnings->emitted.insert(warning).second) { |
| dawn::WarningLog() << warning; |
| } |
| } |
| |
| void DeviceBase::EmitLog(const char* message) { |
| this->EmitLog(WGPULoggingType_Info, message); |
| } |
| |
| void DeviceBase::EmitLog(WGPULoggingType loggingType, const char* message) { |
| if (mLoggingCallback != nullptr) { |
| // Use the thread-safe CallbackTaskManager routine |
| std::unique_ptr<LoggingCallbackTask> callbackTask = |
| std::make_unique<LoggingCallbackTask>(mLoggingCallback, loggingType, message, |
| mLoggingUserdata); |
| mCallbackTaskManager->AddCallbackTask(std::move(callbackTask)); |
| } |
| } |
| |
| bool DeviceBase::APIGetLimits(SupportedLimits* limits) const { |
| ASSERT(limits != nullptr); |
| if (limits->nextInChain != nullptr) { |
| return false; |
| } |
| limits->limits = mLimits.v1; |
| return true; |
| } |
| |
| bool DeviceBase::APIHasFeature(wgpu::FeatureName feature) const { |
| return mEnabledFeatures.IsEnabled(feature); |
| } |
| |
| size_t DeviceBase::APIEnumerateFeatures(wgpu::FeatureName* features) const { |
| return mEnabledFeatures.EnumerateFeatures(features); |
| } |
| |
| void DeviceBase::APIInjectError(wgpu::ErrorType type, const char* message) { |
| if (ConsumedError(ValidateErrorType(type))) { |
| return; |
| } |
| |
| // This method should only be used to make error scope reject. For DeviceLost there is the |
| // LoseForTesting function that can be used instead. |
| if (type != wgpu::ErrorType::Validation && type != wgpu::ErrorType::OutOfMemory) { |
| HandleError(InternalErrorType::Validation, |
| "Invalid injected error, must be Validation or OutOfMemory"); |
| return; |
| } |
| |
| HandleError(FromWGPUErrorType(type), message); |
| } |
| |
| QueueBase* DeviceBase::GetQueue() const { |
| return mQueue.Get(); |
| } |
| |
| // Implementation details of object creation |
| |
| ResultOrError<Ref<BindGroupBase>> DeviceBase::CreateBindGroup( |
| const BindGroupDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateBindGroupDescriptor(this, descriptor), |
| "validating %s against %s", descriptor, descriptor->layout); |
| } |
| return CreateBindGroupImpl(descriptor); |
| } |
| |
| ResultOrError<Ref<BindGroupLayoutBase>> DeviceBase::CreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT( |
| ValidateBindGroupLayoutDescriptor(this, descriptor, allowInternalBinding), |
| "validating %s", descriptor); |
| } |
| return GetOrCreateBindGroupLayout(descriptor); |
| } |
| |
| ResultOrError<Ref<BufferBase>> DeviceBase::CreateBuffer(const BufferDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateBufferDescriptor(this, descriptor), "validating %s", |
| descriptor); |
| } |
| |
| Ref<BufferBase> buffer; |
| DAWN_TRY_ASSIGN(buffer, CreateBufferImpl(descriptor)); |
| |
| if (descriptor->mappedAtCreation) { |
| DAWN_TRY(buffer->MapAtCreation()); |
| } |
| |
| return std::move(buffer); |
| } |
| |
| ResultOrError<Ref<ComputePipelineBase>> DeviceBase::CreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor)); |
| } |
| |
| // Ref will keep the pipeline layout alive until the end of the function where |
| // the pipeline will take another reference. |
| Ref<PipelineLayoutBase> layoutRef; |
| ComputePipelineDescriptor appliedDescriptor; |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( |
| this, *descriptor, &appliedDescriptor)); |
| |
| Ref<ComputePipelineBase> uninitializedComputePipeline = |
| CreateUninitializedComputePipelineImpl(&appliedDescriptor); |
| Ref<ComputePipelineBase> cachedComputePipeline = |
| GetCachedComputePipeline(uninitializedComputePipeline.Get()); |
| if (cachedComputePipeline.Get() != nullptr) { |
| return cachedComputePipeline; |
| } |
| |
| DAWN_TRY(uninitializedComputePipeline->Initialize()); |
| return AddOrGetCachedComputePipeline(std::move(uninitializedComputePipeline)); |
| } |
| |
| MaybeError DeviceBase::CreateComputePipelineAsync( |
| const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidateComputePipelineDescriptor(this, descriptor)); |
| } |
| |
| Ref<PipelineLayoutBase> layoutRef; |
| ComputePipelineDescriptor appliedDescriptor; |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( |
| this, *descriptor, &appliedDescriptor)); |
| |
| Ref<ComputePipelineBase> uninitializedComputePipeline = |
| CreateUninitializedComputePipelineImpl(&appliedDescriptor); |
| |
| // Call the callback directly when we can get a cached compute pipeline object. |
| Ref<ComputePipelineBase> cachedComputePipeline = |
| GetCachedComputePipeline(uninitializedComputePipeline.Get()); |
| if (cachedComputePipeline.Get() != nullptr) { |
| callback(WGPUCreatePipelineAsyncStatus_Success, ToAPI(cachedComputePipeline.Detach()), |
| "", userdata); |
| } else { |
| // Otherwise we will create the pipeline object in InitializeComputePipelineAsyncImpl(), |
| // where the pipeline object may be initialized asynchronously and the result will be |
| // saved to mCreatePipelineAsyncTracker. |
| InitializeComputePipelineAsyncImpl(std::move(uninitializedComputePipeline), callback, |
| userdata); |
| } |
| |
| return {}; |
| } |
| |
| // This function is overwritten with the async version on the backends that supports |
| // initializing compute pipelines asynchronously. |
| void DeviceBase::InitializeComputePipelineAsyncImpl( |
| Ref<ComputePipelineBase> computePipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) { |
| Ref<ComputePipelineBase> result; |
| std::string errorMessage; |
| |
| MaybeError maybeError = computePipeline->Initialize(); |
| if (maybeError.IsError()) { |
| std::unique_ptr<ErrorData> error = maybeError.AcquireError(); |
| errorMessage = error->GetMessage(); |
| } else { |
| result = AddOrGetCachedComputePipeline(std::move(computePipeline)); |
| } |
| |
| std::unique_ptr<CreateComputePipelineAsyncCallbackTask> callbackTask = |
| std::make_unique<CreateComputePipelineAsyncCallbackTask>( |
| std::move(result), errorMessage, callback, userdata); |
| mCallbackTaskManager->AddCallbackTask(std::move(callbackTask)); |
| } |
| |
| // This function is overwritten with the async version on the backends |
| // that supports initializing render pipeline asynchronously |
| void DeviceBase::InitializeRenderPipelineAsyncImpl( |
| Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) { |
| Ref<RenderPipelineBase> result; |
| std::string errorMessage; |
| |
| MaybeError maybeError = renderPipeline->Initialize(); |
| if (maybeError.IsError()) { |
| std::unique_ptr<ErrorData> error = maybeError.AcquireError(); |
| errorMessage = error->GetMessage(); |
| } else { |
| result = AddOrGetCachedRenderPipeline(std::move(renderPipeline)); |
| } |
| |
| std::unique_ptr<CreateRenderPipelineAsyncCallbackTask> callbackTask = |
| std::make_unique<CreateRenderPipelineAsyncCallbackTask>(std::move(result), errorMessage, |
| callback, userdata); |
| mCallbackTaskManager->AddCallbackTask(std::move(callbackTask)); |
| } |
| |
| ResultOrError<Ref<PipelineLayoutBase>> DeviceBase::CreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidatePipelineLayoutDescriptor(this, descriptor)); |
| } |
| return GetOrCreatePipelineLayout(descriptor); |
| } |
| |
| ResultOrError<Ref<ExternalTextureBase>> DeviceBase::CreateExternalTexture( |
| const ExternalTextureDescriptor* descriptor) { |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateExternalTextureDescriptor(this, descriptor), "validating %s", |
| descriptor); |
| } |
| |
| return ExternalTextureBase::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<QuerySetBase>> DeviceBase::CreateQuerySet( |
| const QuerySetDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateQuerySetDescriptor(this, descriptor), "validating %s", |
| descriptor); |
| } |
| return CreateQuerySetImpl(descriptor); |
| } |
| |
| ResultOrError<Ref<RenderBundleEncoder>> DeviceBase::CreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidateRenderBundleEncoderDescriptor(this, descriptor)); |
| } |
| return RenderBundleEncoder::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<RenderPipelineBase>> DeviceBase::CreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor)); |
| } |
| |
| // Ref will keep the pipeline layout alive until the end of the function where |
| // the pipeline will take another reference. |
| Ref<PipelineLayoutBase> layoutRef; |
| RenderPipelineDescriptor appliedDescriptor; |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( |
| this, *descriptor, &appliedDescriptor)); |
| |
| Ref<RenderPipelineBase> uninitializedRenderPipeline = |
| CreateUninitializedRenderPipelineImpl(&appliedDescriptor); |
| |
| Ref<RenderPipelineBase> cachedRenderPipeline = |
| GetCachedRenderPipeline(uninitializedRenderPipeline.Get()); |
| if (cachedRenderPipeline != nullptr) { |
| return cachedRenderPipeline; |
| } |
| |
| DAWN_TRY(uninitializedRenderPipeline->Initialize()); |
| return AddOrGetCachedRenderPipeline(std::move(uninitializedRenderPipeline)); |
| } |
| |
| MaybeError DeviceBase::CreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor)); |
| } |
| |
| // Ref will keep the pipeline layout alive until the end of the function where |
| // the pipeline will take another reference. |
| Ref<PipelineLayoutBase> layoutRef; |
| RenderPipelineDescriptor appliedDescriptor; |
| DAWN_TRY_ASSIGN(layoutRef, ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( |
| this, *descriptor, &appliedDescriptor)); |
| |
| Ref<RenderPipelineBase> uninitializedRenderPipeline = |
| CreateUninitializedRenderPipelineImpl(&appliedDescriptor); |
| |
| // Call the callback directly when we can get a cached render pipeline object. |
| Ref<RenderPipelineBase> cachedRenderPipeline = |
| GetCachedRenderPipeline(uninitializedRenderPipeline.Get()); |
| if (cachedRenderPipeline != nullptr) { |
| callback(WGPUCreatePipelineAsyncStatus_Success, ToAPI(cachedRenderPipeline.Detach()), |
| "", userdata); |
| } else { |
| // Otherwise we will create the pipeline object in InitializeRenderPipelineAsyncImpl(), |
| // where the pipeline object may be initialized asynchronously and the result will be |
| // saved to mCreatePipelineAsyncTracker. |
| InitializeRenderPipelineAsyncImpl(std::move(uninitializedRenderPipeline), callback, |
| userdata); |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<Ref<SamplerBase>> DeviceBase::CreateSampler(const SamplerDescriptor* descriptor) { |
| const SamplerDescriptor defaultDescriptor = {}; |
| DAWN_TRY(ValidateIsAlive()); |
| descriptor = descriptor != nullptr ? descriptor : &defaultDescriptor; |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateSamplerDescriptor(this, descriptor), "validating %s", |
| descriptor); |
| } |
| return GetOrCreateSampler(descriptor); |
| } |
| |
| ResultOrError<Ref<ShaderModuleBase>> DeviceBase::CreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| OwnedCompilationMessages* compilationMessages) { |
| DAWN_TRY(ValidateIsAlive()); |
| |
| // CreateShaderModule can be called from inside dawn_native. If that's the case handle the |
| // error directly in Dawn and no compilationMessages held in the shader module. It is ok as |
| // long as dawn_native don't use the compilationMessages of these internal shader modules. |
| ShaderModuleParseResult parseResult; |
| |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT( |
| ValidateShaderModuleDescriptor(this, descriptor, &parseResult, compilationMessages), |
| "validating %s", descriptor); |
| } |
| |
| return GetOrCreateShaderModule(descriptor, &parseResult, compilationMessages); |
| } |
| |
| ResultOrError<Ref<SwapChainBase>> DeviceBase::CreateSwapChain( |
| Surface* surface, |
| const SwapChainDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateSwapChainDescriptor(this, surface, descriptor), |
| "validating %s", descriptor); |
| } |
| |
| // TODO(dawn:269): Remove this code path once implementation-based swapchains are removed. |
| if (surface == nullptr) { |
| return CreateSwapChainImpl(descriptor); |
| } else { |
| ASSERT(descriptor->implementation == 0); |
| |
| NewSwapChainBase* previousSwapChain = surface->GetAttachedSwapChain(); |
| ResultOrError<Ref<NewSwapChainBase>> maybeNewSwapChain = |
| CreateSwapChainImpl(surface, previousSwapChain, descriptor); |
| |
| if (previousSwapChain != nullptr) { |
| previousSwapChain->DetachFromSurface(); |
| } |
| |
| Ref<NewSwapChainBase> newSwapChain; |
| DAWN_TRY_ASSIGN(newSwapChain, std::move(maybeNewSwapChain)); |
| |
| newSwapChain->SetIsAttached(); |
| surface->SetAttachedSwapChain(newSwapChain.Get()); |
| return newSwapChain; |
| } |
| } |
| |
| ResultOrError<Ref<TextureBase>> DeviceBase::CreateTexture(const TextureDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateTextureDescriptor(this, descriptor), "validating %s.", |
| descriptor); |
| } |
| return CreateTextureImpl(descriptor); |
| } |
| |
| ResultOrError<Ref<TextureViewBase>> DeviceBase::CreateTextureView( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| DAWN_TRY(ValidateIsAlive()); |
| DAWN_TRY(ValidateObject(texture)); |
| TextureViewDescriptor desc = GetTextureViewDescriptorWithDefaults(texture, descriptor); |
| if (IsValidationEnabled()) { |
| DAWN_TRY_CONTEXT(ValidateTextureViewDescriptor(this, texture, &desc), |
| "validating %s against %s.", &desc, texture); |
| } |
| return CreateTextureViewImpl(texture, &desc); |
| } |
| |
| // Other implementation details |
| |
| DynamicUploader* DeviceBase::GetDynamicUploader() const { |
| return mDynamicUploader.get(); |
| } |
| |
| // The Toggle device facility |
| |
| std::vector<const char*> DeviceBase::GetTogglesUsed() const { |
| return mEnabledToggles.GetContainedToggleNames(); |
| } |
| |
| bool DeviceBase::IsToggleEnabled(Toggle toggle) const { |
| return mEnabledToggles.Has(toggle); |
| } |
| |
| void DeviceBase::SetToggle(Toggle toggle, bool isEnabled) { |
| if (!mOverridenToggles.Has(toggle)) { |
| mEnabledToggles.Set(toggle, isEnabled); |
| } |
| } |
| |
| void DeviceBase::ForceSetToggle(Toggle toggle, bool isEnabled) { |
| if (!mOverridenToggles.Has(toggle) && mEnabledToggles.Has(toggle) != isEnabled) { |
| dawn::WarningLog() << "Forcing toggle \"" << ToggleEnumToName(toggle) << "\" to " |
| << isEnabled << " when it was overriden to be " << !isEnabled; |
| } |
| mEnabledToggles.Set(toggle, isEnabled); |
| } |
| |
| void DeviceBase::SetDefaultToggles() { |
| SetToggle(Toggle::LazyClearResourceOnFirstUse, true); |
| SetToggle(Toggle::DisallowUnsafeAPIs, true); |
| } |
| |
| void DeviceBase::ApplyToggleOverrides(const DawnTogglesDeviceDescriptor* togglesDescriptor) { |
| ASSERT(togglesDescriptor != nullptr); |
| |
| for (uint32_t i = 0; i < togglesDescriptor->forceEnabledTogglesCount; ++i) { |
| Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum( |
| togglesDescriptor->forceEnabledToggles[i]); |
| if (toggle != Toggle::InvalidEnum) { |
| mEnabledToggles.Set(toggle, true); |
| mOverridenToggles.Set(toggle, true); |
| } |
| } |
| for (uint32_t i = 0; i < togglesDescriptor->forceDisabledTogglesCount; ++i) { |
| Toggle toggle = GetAdapter()->GetInstance()->ToggleNameToEnum( |
| togglesDescriptor->forceDisabledToggles[i]); |
| if (toggle != Toggle::InvalidEnum) { |
| mEnabledToggles.Set(toggle, false); |
| mOverridenToggles.Set(toggle, true); |
| } |
| } |
| } |
| |
| void DeviceBase::FlushCallbackTaskQueue() { |
| if (!mCallbackTaskManager->IsEmpty()) { |
| // If a user calls Queue::Submit inside the callback, then the device will be ticked, |
| // which in turns ticks the tracker, causing reentrance and dead lock here. To prevent |
| // such reentrant call, we remove all the callback tasks from mCallbackTaskManager, |
| // update mCallbackTaskManager, then call all the callbacks. |
| auto callbackTasks = mCallbackTaskManager->AcquireCallbackTasks(); |
| for (std::unique_ptr<CallbackTask>& callbackTask : callbackTasks) { |
| callbackTask->Finish(); |
| } |
| } |
| } |
| |
| const CombinedLimits& DeviceBase::GetLimits() const { |
| return mLimits; |
| } |
| |
| AsyncTaskManager* DeviceBase::GetAsyncTaskManager() const { |
| return mAsyncTaskManager.get(); |
| } |
| |
| CallbackTaskManager* DeviceBase::GetCallbackTaskManager() const { |
| return mCallbackTaskManager.get(); |
| } |
| |
| dawn::platform::WorkerTaskPool* DeviceBase::GetWorkerTaskPool() const { |
| return mWorkerTaskPool.get(); |
| } |
| |
| void DeviceBase::AddComputePipelineAsyncCallbackTask( |
| Ref<ComputePipelineBase> pipeline, |
| std::string errorMessage, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) { |
| // CreateComputePipelineAsyncWaitableCallbackTask is declared as an internal class as it |
| // needs to call the private member function DeviceBase::AddOrGetCachedComputePipeline(). |
| struct CreateComputePipelineAsyncWaitableCallbackTask final |
| : CreateComputePipelineAsyncCallbackTask { |
| using CreateComputePipelineAsyncCallbackTask::CreateComputePipelineAsyncCallbackTask; |
| void Finish() final { |
| // TODO(dawn:529): call AddOrGetCachedComputePipeline() asynchronously in |
| // CreateComputePipelineAsyncTaskImpl::Run() when the front-end pipeline cache is |
| // thread-safe. |
| if (mPipeline.Get() != nullptr) { |
| mPipeline = mPipeline->GetDevice()->AddOrGetCachedComputePipeline(mPipeline); |
| } |
| |
| CreateComputePipelineAsyncCallbackTask::Finish(); |
| } |
| }; |
| |
| mCallbackTaskManager->AddCallbackTask( |
| std::make_unique<CreateComputePipelineAsyncWaitableCallbackTask>( |
| std::move(pipeline), errorMessage, callback, userdata)); |
| } |
| |
| void DeviceBase::AddRenderPipelineAsyncCallbackTask( |
| Ref<RenderPipelineBase> pipeline, |
| std::string errorMessage, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) { |
| // CreateRenderPipelineAsyncWaitableCallbackTask is declared as an internal class as it |
| // needs to call the private member function DeviceBase::AddOrGetCachedRenderPipeline(). |
| struct CreateRenderPipelineAsyncWaitableCallbackTask final |
| : CreateRenderPipelineAsyncCallbackTask { |
| using CreateRenderPipelineAsyncCallbackTask::CreateRenderPipelineAsyncCallbackTask; |
| |
| void Finish() final { |
| // TODO(dawn:529): call AddOrGetCachedRenderPipeline() asynchronously in |
| // CreateRenderPipelineAsyncTaskImpl::Run() when the front-end pipeline cache is |
| // thread-safe. |
| if (mPipeline.Get() != nullptr) { |
| mPipeline = mPipeline->GetDevice()->AddOrGetCachedRenderPipeline(mPipeline); |
| } |
| |
| CreateRenderPipelineAsyncCallbackTask::Finish(); |
| } |
| }; |
| |
| mCallbackTaskManager->AddCallbackTask( |
| std::make_unique<CreateRenderPipelineAsyncWaitableCallbackTask>( |
| std::move(pipeline), errorMessage, callback, userdata)); |
| } |
| |
| PipelineCompatibilityToken DeviceBase::GetNextPipelineCompatibilityToken() { |
| return PipelineCompatibilityToken(mNextPipelineCompatibilityToken++); |
| } |
| |
| const std::string& DeviceBase::GetLabel() const { |
| return mLabel; |
| } |
| |
| void DeviceBase::APISetLabel(const char* label) { |
| mLabel = label; |
| SetLabelImpl(); |
| } |
| |
| void DeviceBase::SetLabelImpl() { |
| } |
| |
| bool DeviceBase::ShouldDuplicateNumWorkgroupsForDispatchIndirect( |
| ComputePipelineBase* computePipeline) const { |
| return false; |
| } |
| |
| } // namespace dawn_native |