| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/vulkan/ShaderModuleVk.h" |
| |
| #include "dawn_native/SpirvValidation.h" |
| #include "dawn_native/TintUtils.h" |
| #include "dawn_native/vulkan/BindGroupLayoutVk.h" |
| #include "dawn_native/vulkan/DeviceVk.h" |
| #include "dawn_native/vulkan/FencedDeleter.h" |
| #include "dawn_native/vulkan/PipelineLayoutVk.h" |
| #include "dawn_native/vulkan/UtilsVulkan.h" |
| #include "dawn_native/vulkan/VulkanError.h" |
| |
| #include <tint/tint.h> |
| #include <spirv-tools/libspirv.hpp> |
| |
| namespace dawn_native::vulkan { |
| |
| ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache( |
| Device* device) |
| : mDevice(device) { |
| } |
| |
| ShaderModule::ConcurrentTransformedShaderModuleCache:: |
| ~ConcurrentTransformedShaderModuleCache() { |
| std::lock_guard<std::mutex> lock(mMutex); |
| for (const auto& [_, module] : mTransformedShaderModuleCache) { |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(module); |
| } |
| } |
| |
| VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::FindShaderModule( |
| const PipelineLayoutEntryPointPair& key) { |
| std::lock_guard<std::mutex> lock(mMutex); |
| auto iter = mTransformedShaderModuleCache.find(key); |
| if (iter != mTransformedShaderModuleCache.end()) { |
| auto cached = iter->second; |
| return cached; |
| } |
| return VK_NULL_HANDLE; |
| } |
| |
| VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGetCachedShaderModule( |
| const PipelineLayoutEntryPointPair& key, |
| VkShaderModule value) { |
| ASSERT(value != VK_NULL_HANDLE); |
| std::lock_guard<std::mutex> lock(mMutex); |
| auto iter = mTransformedShaderModuleCache.find(key); |
| if (iter == mTransformedShaderModuleCache.end()) { |
| mTransformedShaderModuleCache.emplace(key, value); |
| return value; |
| } else { |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(value); |
| return iter->second; |
| } |
| } |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); |
| DAWN_TRY(module->Initialize(parseResult)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) |
| : ShaderModuleBase(device, descriptor), |
| mTransformedShaderModuleCache( |
| std::make_unique<ConcurrentTransformedShaderModuleCache>(device)) { |
| } |
| |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { |
| if (GetDevice()->IsRobustnessEnabled()) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| |
| tint::transform::Robustness robustness; |
| tint::transform::DataMap transformInputs; |
| |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(), |
| transformInputs, nullptr, nullptr)); |
| // Rather than use a new ParseResult object, we just reuse the original parseResult |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); |
| } |
| |
| return InitializeBase(parseResult); |
| } |
| |
| void ShaderModule::DestroyImpl() { |
| ShaderModuleBase::DestroyImpl(); |
| // Remove reference to internal cache to trigger cleanup. |
| mTransformedShaderModuleCache = nullptr; |
| } |
| |
| ShaderModule::~ShaderModule() = default; |
| |
| ResultOrError<VkShaderModule> ShaderModule::GetTransformedModuleHandle( |
| const char* entryPointName, |
| PipelineLayout* layout) { |
| // If the shader was destroyed, we should never call this function. |
| ASSERT(IsAlive()); |
| |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| |
| auto cacheKey = std::make_pair(layout, entryPointName); |
| VkShaderModule cachedShaderModule = |
| mTransformedShaderModuleCache->FindShaderModule(cacheKey); |
| if (cachedShaderModule != VK_NULL_HANDLE) { |
| return cachedShaderModule; |
| } |
| |
| // Creation of VkShaderModule is deferred to this point when using tint generator |
| |
| // Remap BindingNumber to BindingIndex in WGSL shader |
| using BindingRemapper = tint::transform::BindingRemapper; |
| using BindingPoint = tint::transform::BindingPoint; |
| BindingRemapper::BindingPoints bindingPoints; |
| BindingRemapper::AccessControls accessControls; |
| |
| const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings; |
| |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); |
| const auto& groupBindingInfo = moduleBindingInfo[group]; |
| for (const auto& it : groupBindingInfo) { |
| BindingNumber binding = it.first; |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(binding)}; |
| |
| BindingPoint dstBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(bindingIndex)}; |
| if (srcBindingPoint != dstBindingPoint) { |
| bindingPoints.emplace(srcBindingPoint, dstBindingPoint); |
| } |
| } |
| } |
| |
| tint::transform::Manager transformManager; |
| transformManager.append(std::make_unique<tint::transform::BindingRemapper>()); |
| // Many Vulkan drivers can't handle multi-entrypoint shader modules. |
| transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>()); |
| |
| tint::transform::DataMap transformInputs; |
| transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints), |
| std::move(accessControls), |
| /* mayCollide */ false); |
| transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); |
| |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs, |
| nullptr, nullptr)); |
| |
| tint::writer::spirv::Options options; |
| options.emit_vertex_point_size = true; |
| options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); |
| auto result = tint::writer::spirv::Generate(&program, options); |
| DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.", |
| result.error); |
| |
| std::vector<uint32_t> spirv = std::move(result.spirv); |
| DAWN_TRY( |
| ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders))); |
| |
| VkShaderModuleCreateInfo createInfo; |
| createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| createInfo.pNext = nullptr; |
| createInfo.flags = 0; |
| createInfo.codeSize = spirv.size() * sizeof(uint32_t); |
| createInfo.pCode = spirv.data(); |
| |
| Device* device = ToBackend(GetDevice()); |
| |
| VkShaderModule newHandle = VK_NULL_HANDLE; |
| |
| DAWN_TRY(CheckVkSuccess( |
| device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle), |
| "CreateShaderModule")); |
| if (newHandle != VK_NULL_HANDLE) { |
| newHandle = |
| mTransformedShaderModuleCache->AddOrGetCachedShaderModule(cacheKey, newHandle); |
| } |
| |
| SetDebugName(ToBackend(GetDevice()), VK_OBJECT_TYPE_SHADER_MODULE, |
| reinterpret_cast<uint64_t&>(newHandle), "Dawn_ShaderModule", GetLabel()); |
| |
| return newHandle; |
| } |
| |
| } // namespace dawn_native::vulkan |