blob: a213ae9bbdcd37a33d10b70aaa681c80f4c372ed [file] [log] [blame]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_wire/server/Server.h"
#include <memory>
namespace dawn::wire::server {
bool Server::DoShaderModuleGetCompilationInfo(ObjectId shaderModuleId, uint64_t requestSerial) {
auto* shaderModule = ShaderModuleObjects().Get(shaderModuleId);
if (shaderModule == nullptr) {
return false;
}
auto userdata = MakeUserdata<ShaderModuleGetCompilationInfoUserdata>();
userdata->shaderModule = ObjectHandle{shaderModuleId, shaderModule->generation};
userdata->requestSerial = requestSerial;
mProcs.shaderModuleGetCompilationInfo(
shaderModule->handle, ForwardToServer<&Server::OnShaderModuleGetCompilationInfo>,
userdata.release());
return true;
}
void Server::OnShaderModuleGetCompilationInfo(ShaderModuleGetCompilationInfoUserdata* data,
WGPUCompilationInfoRequestStatus status,
const WGPUCompilationInfo* info) {
ReturnShaderModuleGetCompilationInfoCallbackCmd cmd;
cmd.shaderModule = data->shaderModule;
cmd.requestSerial = data->requestSerial;
cmd.status = status;
cmd.info = info;
SerializeCommand(cmd);
}
} // namespace dawn::wire::server