#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
float tint_symbol; | |
} v; | |
uniform highp samplerCubeArrayShadow arg_0_arg_1; | |
float textureSampleCompare_1912e5() { | |
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1u)), 1.0f); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = textureSampleCompare_1912e5(); | |
} |