blob: 587a30d86472990780e9a07b354b70d2d551d71d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_af1051() {
vec4 v_1 = vec4(vec2(1.0f), float(1), 1.0f);
vec2 v_2 = dFdx(vec2(1.0f));
float res = textureGradOffset(arg_0_arg_1, v_1, v_2, dFdy(vec2(1.0f)), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSampleCompare_af1051();
}