blob: ad06433e5ecae12b95a651224241e9b13adacd20 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DShadow arg_0_arg_1;
float textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSampleCompare_dec064();
}