blob: f0e4b60e4e567f1c8d6bce1a5aa77b1ac58111a0 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec3 tint_symbol;
} v;
uvec3 countTrailingZeros_8ed26f() {
uvec3 arg_0 = uvec3(1u);
uvec3 v_1 = arg_0;
uvec3 v_2 = mix(uvec3(0u), uvec3(16u), equal((v_1 & uvec3(65535u)), uvec3(0u)));
uvec3 v_3 = mix(uvec3(0u), uvec3(8u), equal(((v_1 >> v_2) & uvec3(255u)), uvec3(0u)));
uvec3 v_4 = mix(uvec3(0u), uvec3(4u), equal((((v_1 >> v_2) >> v_3) & uvec3(15u)), uvec3(0u)));
uvec3 v_5 = mix(uvec3(0u), uvec3(2u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec3(3u)), uvec3(0u)));
uvec3 v_6 = mix(uvec3(0u), uvec3(1u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec3(1u)), uvec3(0u)));
uvec3 res = ((v_2 | (v_3 | (v_4 | (v_5 | v_6)))) + mix(uvec3(0u), uvec3(1u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec3(0u))));
return res;
}
void main() {
v.tint_symbol = countTrailingZeros_8ed26f();
}
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec3 tint_symbol;
} v;
uvec3 countTrailingZeros_8ed26f() {
uvec3 arg_0 = uvec3(1u);
uvec3 v_1 = arg_0;
uvec3 v_2 = mix(uvec3(0u), uvec3(16u), equal((v_1 & uvec3(65535u)), uvec3(0u)));
uvec3 v_3 = mix(uvec3(0u), uvec3(8u), equal(((v_1 >> v_2) & uvec3(255u)), uvec3(0u)));
uvec3 v_4 = mix(uvec3(0u), uvec3(4u), equal((((v_1 >> v_2) >> v_3) & uvec3(15u)), uvec3(0u)));
uvec3 v_5 = mix(uvec3(0u), uvec3(2u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec3(3u)), uvec3(0u)));
uvec3 v_6 = mix(uvec3(0u), uvec3(1u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec3(1u)), uvec3(0u)));
uvec3 res = ((v_2 | (v_3 | (v_4 | (v_5 | v_6)))) + mix(uvec3(0u), uvec3(1u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec3(0u))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = countTrailingZeros_8ed26f();
}
#version 310 es
struct VertexOutput {
vec4 pos;
uvec3 prevent_dce;
};
layout(location = 0) flat out uvec3 vertex_main_loc0_Output;
uvec3 countTrailingZeros_8ed26f() {
uvec3 arg_0 = uvec3(1u);
uvec3 v = arg_0;
uvec3 v_1 = mix(uvec3(0u), uvec3(16u), equal((v & uvec3(65535u)), uvec3(0u)));
uvec3 v_2 = mix(uvec3(0u), uvec3(8u), equal(((v >> v_1) & uvec3(255u)), uvec3(0u)));
uvec3 v_3 = mix(uvec3(0u), uvec3(4u), equal((((v >> v_1) >> v_2) & uvec3(15u)), uvec3(0u)));
uvec3 v_4 = mix(uvec3(0u), uvec3(2u), equal(((((v >> v_1) >> v_2) >> v_3) & uvec3(3u)), uvec3(0u)));
uvec3 v_5 = mix(uvec3(0u), uvec3(1u), equal((((((v >> v_1) >> v_2) >> v_3) >> v_4) & uvec3(1u)), uvec3(0u)));
uvec3 res = ((v_1 | (v_2 | (v_3 | (v_4 | v_5)))) + mix(uvec3(0u), uvec3(1u), equal(((((v >> v_1) >> v_2) >> v_3) >> v_4), uvec3(0u))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec3(0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = countTrailingZeros_8ed26f();
return tint_symbol;
}
void main() {
VertexOutput v_6 = vertex_main_inner();
gl_Position = v_6.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_6.prevent_dce;
gl_PointSize = 1.0f;
}