blob: c5f3efb7bc1281a2d53b144f95827be785bd298d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
texture3d<float, access::read_write> arg_0;
};
float4 textureLoad_272e7a(tint_module_vars_struct tint_module_vars) {
uint3 arg_1 = uint3(1u);
float4 res = tint_module_vars.arg_0.read(arg_1);
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture3d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_272e7a(tint_module_vars);
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture3d<float, access::read_write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
(*tint_module_vars.prevent_dce) = textureLoad_272e7a(tint_module_vars);
}