blob: d4d50ade5aed0f002d396822b7c48b56d6c603a3 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_40ee8b() {
int2 arg_1 = (int(1)).xx;
uint arg_2 = 1u;
uint v = arg_2;
int2 v_1 = int2(arg_1);
int4 res = int4(arg_0.Load(int4(v_1, int(v), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_40ee8b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_40ee8b()));
}