| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| uvec4 textureLoad_4c1a1e() { |
| ivec3 arg_1 = ivec3(1); |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureLoad_4c1a1e(); |
| } |
| #version 460 |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| uvec4 tint_symbol; |
| } v; |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| uvec4 textureLoad_4c1a1e() { |
| ivec3 arg_1 = ivec3(1); |
| uvec4 res = imageLoad(arg_0, ivec3(arg_1)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureLoad_4c1a1e(); |
| } |