| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uint inner; |
| } prevent_dce; |
| |
| layout(binding = 0, r32f) uniform highp image2DArray arg_0; |
| uint textureNumLayers_37bc8a() { |
| uint res = uint(imageSize(arg_0).z); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.inner = textureNumLayers_37bc8a(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| uint inner; |
| } prevent_dce; |
| |
| layout(binding = 0, r32f) uniform highp image2DArray arg_0; |
| uint textureNumLayers_37bc8a() { |
| uint res = uint(imageSize(arg_0).z); |
| return res; |
| } |
| |
| void compute_main() { |
| prevent_dce.inner = textureNumLayers_37bc8a(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |