blob: 46242e83db034a3302451ecd44304065b921f286 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_1a4e1b() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), 0.0f));
return res;
}
void main() {
v.tint_symbol = textureSample_1a4e1b();
}