blob: 3e048488678eaf3295aff21abf653c5a07f67e61 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp samplerCubeShadow arg_0_arg_1;
float textureSample_ea7030() {
vec3 arg_2 = vec3(1.0f);
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
return res;
}
void main() {
v.tint_symbol = textureSample_ea7030();
}