blob: 3e68b2b8a5618b9679de6c544683772e057208b9 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_1c707e() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
vec4 res = texture(arg_0_arg_1, vec3(v_1, float(arg_3)), v_2);
return res;
}
void main() {
v.tint_symbol = textureSampleBias_1c707e();
}