blob: a9462d1c2c38286174ac60766c12cd0ee14b5235 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int* prevent_dce;
};
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int transpose_c1b600() {
float4x4 arg_0 = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f));
float4x4 res = transpose(arg_0);
return select(0, 1, (res[0][0] == 0.0f));
}
fragment void fragment_main(device int* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = transpose_c1b600();
}
kernel void compute_main(device int* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = transpose_c1b600();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = transpose_c1b600();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v = vertex_main_inner();
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v.prevent_dce;
return tint_wrapper_result;
}