| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture2DArray<float4> arg_0 : register(t0, space1); |
| SamplerState arg_1 : register(s1, space1); |
| float4 textureSampleBias_9dbb51() { |
| float2 arg_2 = (1.0f).xx; |
| int arg_3 = int(1); |
| float arg_4 = 1.0f; |
| float2 v = arg_2; |
| int v_1 = arg_3; |
| float v_2 = clamp(arg_4, -16.0f, 15.9899997711181640625f); |
| float4 res = arg_0.SampleBias(arg_1, float3(v, float(v_1)), v_2, (int(1)).xx); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureSampleBias_9dbb51())); |
| } |
| |