commit | 7ce3c2da351551d071a41a9ef6dcbf89a8abf355 | [log] [tgz] |
---|---|---|
author | Yan,Shaobo <shaobo.yan@intel.com> | Mon Jun 27 02:57:40 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 27 02:57:40 2022 +0000 |
tree | ad95d389e41ff56e101d6231bfdef02566c67cf3 | |
parent | 54b3da95f808f14b913cbfe8132e7977246f443b [diff] |
Add Device.CreateErrorExternalTexture() Creating GPUExternalTexture from destroyed device should return an error external texture instead of a valid one. Adding this API for such usage. Bug: 1336713, 1338182 Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534 Commit-Queue: Shaobo Yan <shaobo.yan@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.