blob: 1061cafffa0944162c0fd416733eb7e7ed6dd5ce [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupAdd_2ab40a() {
vector<float16_t, 4> res = WaveActiveSum((float16_t(1.0h)).xxxx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupAdd_2ab40a());
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupAdd_2ab40a());
return;
}
FXC validation failure:
C:\src\dawn\Shader@0x000001B0E236C9B0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'