blob: 591c592ed636c2bdde3c446904693d63f5bea6ad [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> subgroupMin_c6da7c() {
vector<float16_t, 3> res = WaveActiveMin((float16_t(1.0h)).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupMin_c6da7c());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupMin_c6da7c());
}
FXC validation failure:
C:\src\dawn\Shader@0x0000022609F58D90(3,8-16): error X3000: syntax error: unexpected token 'float16_t'