blob: 2a4973eec35458cea6bf70e478ce597e5a8e1c92 [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 4> subgroupMul_f2ac5b() {
vector<float16_t, 4> res = WaveActiveProduct((float16_t(1.0h)).xxxx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupMul_f2ac5b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 4> >(0u, subgroupMul_f2ac5b());
}
FXC validation failure:
C:\src\dawn\Shader@0x000001F3423061E0(3,8-16): error X3000: syntax error: unexpected token 'float16_t'